
It is a challenge that a metaverse platform engine cannot meet. Users (and therefore, developers) want a general-purpose machine of unlimited scope.
7 SINS GAME ENGINE SOFTWARE
It is difficult to build (or grow) a stable software platform on top of shifting sand. Technology is moving too rapidly (innovations in head mounted displays, inputs, drivers, performance, formats, standards, and more). Today’s rate of innovation creates an even more unfavorable environment for a metaverse platform. A rapidly evolving software and hardware ecosystem is extremely unfavorable to the development and operation of a metaverse. Perhaps it is unfair, but they will be the measure by which users and developers will measure the technological innovation of a metaverse. Games and other applications will continue to push the edge of new technology and innovation. How long did it take Second Life to support the Oculus Rift, which is arguably the most relevant piece of hardware ever to be developed in its existence? Where is Second Life when others are experimenting with hand and body tracking in virtual worlds? Why hasn’t it visually kept pace with the innovations in 3D game engines? Additionally, the more complex and integrated a platform gets, the slower its innovation becomes. Users and developers depend on the platform itself for their technological innovation. A metaverse must keep pace with technology if it intends to remain relevant.

Some of the problems are in building the platform, while others are in operating the platform. These metaverse platforms have not just one, but seven major problems. They could be building on fundamental problems that they’re just not choosing to solve.” There could be a fatal flaw in following what someone else is doing. “We’ve also seen a bunch of people following what others are doing. I’m reminded of a quote from Chet Faliszek of Valve Software when he addressed Slush Play 2015 and spoke on the topic of VR development. The design in use today needs to be shelved and replaced with something better.

The concept of a metaverse (or even “The Metaverse”) is something that might yet deliver a compelling experience, but not in its current form. The Metaverse (image copyright 2015 by michelangelus) The platform was not capable of capturing a large audience, much less living up its roots in science fiction. Rather, i t was the metaverse platform itself. Today, a new crop of companies are gearing up to repeat those same mistakes.Īs we look back, it was never really the user generated content that was the problem. Years ago, we should have recognized and learned from the painful problems associated with a social metaverse platform which focused on user generated content. At a minimum, a metaverse must allow users to experience and perform actions with others in shared virtual spaces. We can define a metaverse in a number of different ways.
